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This document incorporates the policies and rules for all marshal activities, not just Armored Combat. All previous documents for sports other than Armored Combat are null and void..

This page undergoing content edits. Please view the PDF at the bottom of this page for the most current and accurate Marshal policy information, per the February 2020 Acorn XTRA issue.

3.1 Section I - General Policies

3.2 Section II - Problem Resolution

3.3 Section III - Training

3.4 Section IV - Authorization

3.5 Section V - Weapons and Armor Standards

      1. All equipment on the field of combat will be inspected for compliance with Kingdom Law section 10.1.4, which requires items to present a period appearance. For specifics and examples of this requirement, please refer to the Earl Marshal's Web Site - http://marshal.atlantia.sca.org/.
      2. Armored Combat Weapons and Armor Standards
        1. Armor Regulations. Atlantia uses the SCA regulations without additions.
        2. Armor Inspections. All participants must have their arms and armor inspected by a warranted marshal before participating in combat at each event, practice, or other official activity.
        3. Weapon Inspections. The marshal in charge of each bout should visually inspect weapons before each bout unless they are using a method of marking already inspected weapons. Questionable weapons must be physically inspected prior to combat commencing. For simple swords, these checks should be extremely brief. Marshals should pay more attention to padded weapons and thrusting tips.
        4. Weapon Regulations. Atlantia uses the SCA regulations with the following additions:
          1. Polearms
            1. A polearm shall be constructed so as to emulate a medieval example. Allowable examples of a medieval emulation would be a padded head in the form of a period weapon, or a split-rattan head in the form of a period weapon.
            2. Atlantia defines an excessively flexible polearm as one that allows the head of the weapon to strike a telling blow to a target despite the intercession of an unyielding block to the haft of the weapon.
          2. Great swords
            1. Greatswords must be 6' or less in overall length.
            2. The grip must be 18" or less.
            3. The portion of the great sword above the quillons (called a ricasso) may be left without edge markings and therefore can be grasped.
          3. Spears may not be more than 9 feet long overall.
            1. Mandrake style 2” tips are no longer acceptable as thrusting tips on fiberglass spears. Section VII-D-5 of the Society’s Marshal’s Handbook is no longer valid in Atlantia.
          4. Offensive shields are prohibited.
          5. During combat, the blade of the sword may not be grasped. Also the striking surface of a mass weapon or thrusting tip may not be grasped.
          6. Single-handed weapons shall not be constructed so as to place a thrusting tip or butt spike within four inches of a rigid structure such as a basket hilt, metal pommel, or steel-gauntleted hand.
      3. Combat Archery Weapons and Armor Standards
        1. Armor Regulations.
          1. Armor standards for combat archers are the same as those for armored combat participants except that Demi Gauntlets may be worn on one or both hands in place of the full Gauntlets.
          2. When utilized in conjunction with rapier combat, rapier armor standards shall apply.
        2. Weapons Regulations.

          All combat archery weapons (including projectiles) must meet the requirements of the SCA Missile Combat Rules. The following additional requirements apply in Atlantia:

          1. Arrows/bolts may have a base construction of a fiberglass shaft or Siloflex tubing as described in the SCA Marshals Handbook. All fiberglass shafts must be longitudinally covered with a filament strapping tape and are required to have an 'approved' Anti-Penetration Device (APD) IAW the Society Marshal's Handbook. Shafted arrows/bolts are not required to have APDs when used in Rapier Combat.
          2. Fiberglass shaft arrows/bolts may utilize Baldar Blunt, CUBB and UHMW heads. CUBB and Baldar blunts shall not be used in Rapier Combat. All ammo used on the rapier field shall have no less than 1 inch of resilient padding after taping. This must be added in front of the blunt and be at least the same diameter as the blunt.
          3. Siloflex arrows may be gleaned and fired again. A warranted marshal must inspect all other arrows prior to reuse. All arrows shall be clearly marked for identification with the name of the user, home branch and kingdom.
      4. Equestrian Horse and Rider Regulations

        Atlantia uses SCA regulations with the following additions and changes:

        1. The Deputy Earl Marshal of the Horse
          1. The Kingdom Equestrian Officer shall be known in Atlantia as the Deputy Earl Marshal of the Horse (KEO). The KEO is a deputy of the Kingdom Earl Marshal of Atlantia and shall be warranted by the Kingdom Earl Marshal and The Monarchs of Atlantia.
          2. The Deputy Earl Marshal of the Horse (KEO) will oversee the training and warranting of cavalry marshals as well as maintaining a roster of qualified cavalry marshals for events, and a roster of qualified instructors for the required Atlantian cavalry classes.
          3. The KEO defers all regulation of the authorization documentation to the office of the Kingdom Minister of the List (KMOL), who will issue and track all paperwork necessary to ensure the proper registration of riders. The KEO will track all paperwork necessary for authorizing ground crew.
        2. Regional Cavalry Marshals
          1. The KEO will warrant a regional marshal for the North Eastern (MD), North Central (VA), Central (NC) and Southern (SC, Augusta, GA) regions of Atlantia, as needed. These shall be known as Regional Cavalry Marshals.
          2. The Regional Cavalry Marshals are required to ensure that the additional insurance certificate has been issued for each event where horses will be present in their region. A copy of the insurance certificate must be provided to the KEO.
          3. The Regional Cavalry Marshals will be responsible for coordinating cavalry activities and events in their region to ensure that each activity and event that include horses are staffed with the necessary marshals and that all regulations are followed.
          4. The Regional Cavalry Marshals will be responsible for holding Marshal-in-Training (MIT) paperwork until such time as the MIT is ready to be warranted. Upon such time as the MIT is ready to be warranted, the Regional Marshal shall forward a copy of the MIT paperwork and any other written recommendations to the KEO. Copies should be retained in the regional marshal's files.
          5. The Regional Cavalry Marshals will also be responsible for assigning a mentor for the MITs in their region. Mentors must be warranted marshals and must agree to mentor the MIT.
        3. Equestrian Marshal-in-Charge (EqMIC)(Marshal of the Horse)
          1. The Marshal of the Horse in charge of the equestrian activities at an event must be a warranted marshal. The Marshal of the Horse is responsible for equestrian activities at the event and all reporting requirements relating to the event. Reporting shall be done as per the requirements of the Earl Marshal of Atlantia.
          2. EqMICs who will have horses at an Atlantian event must inform the appropriate Regional Cavalry marshal in writing a minimum of 90 days prior to the event to ensure adequate preparation time.
          3. EqMICs shall work with event autocrats to arrange for proper funding for the required additional insurance and have this funding available to the appropriate Regional Cavalry marshal a minimum of 60 days before an event that includes horses.
            1. Insurance requests must be presented to the KEO or the Cavalry Insurance Deputy to be forwarded to the Society Insurance Clerk to ensure all information is correct and complete prior to ordering. Payment must accompany request.
          4. A warranted equestrian Marshal must be on-site at all times in which equines are present. If the Marshal of the Horse must leave the site, a cavalry marshal of sufficient experience must be appointed to act in the place of the Marshal of the Horse, in all respects, until the Marshal of the Horse returns.
        4. Equestrian Marshal Regulations (Cavalry Marshals)
          1. Cavalry marshals and cavalry marshals-in-training must attend Cavalry Marshal class or Unevent Session once every two years. The KEO may waive the Cavalry Marshal class in lieu of attending a Cavalry Marshal Seminar (weekend gathering to discuss rules and train marshals).
          2. All cavalry marshals will have completed the Marshal-in-training program as required by the Atlantian Earl Marshal before being warranted.
          3. The warranted cavalry marshals will supervise the activities of all grounds crew and cavalry marshals-in-training to help insure their safety.
        5. Ground Crew Regulations
          1. Anyone who plans to step out onto the Cavalry List field while horses are present or in the callforward area must complete a ground crew authorization. This authorization consists of successful completion of the liability class and any other requirements deemed necessary by the KEO.
          2. Any person functioning within close proximity of horses, handling horses or within the arena as the mounted activities are run must be able to demonstrate the ability to move quickly out of the way of horses and riders in an emergency situation.
        6. Ground Crew and Rider Waiver Responsibility
          1. Every rider or ground crew must be a current SCA member with the proper waiver on file in Milpitas OR sign a waiver on site with the Minister of the Lists (MOL) at each event. Every rider and ground crew person must also sign the state specific equestrian waiver prior to stepping or riding out on the list field at each event.
          2. Each rider must complete a Liability Seminar (Equine Safety Class) within six months prior to the mounted portion of the authorization process. Each grounds crew person must have attended a Liability Seminar prior to stepping out on the cavalry list field at events.
        7. Authorizations
          1. All equestrian authorizations must be conducted by two equestrian Marshals.
          2. Atlantia recognizes the following equestrian authorization levels:
            1. Ground Crew. Authorization consists of passing Liability Class.
            2. Rider (Ride Only). Rider must demonstrate ability to control mount at a walk, trot or canter unencumbered by weapons or armor.
            3. Lancer (Games). Rider must demonstrate ability to control mount and wield a single weapon safely while performing the games and unencumbered by armor.
            4. Bannerat. Rider must demonstrate the abilities of Rider and Lancer as well as ability to safely use all equipment, weapons and armor for the Bannerat level game(s) they wish to authorize in. Bannerat riders must be able to compete at a canter.
              1. Bannerat Level shall be defined as:
                1. Any activity that calls for close contact between horses;
                2. Any activity that calls for riders to be accoutered with helms, armor, or other equipment that may limit their field of vision or restrict movement significantly;
                3. Any activity that demands that a rider use both hands to hold weapons or equipment (such as two swords, sword and shield) while controlling their mount;
                4. This includes, but is not limited to mounted crest combat, mounted armored combat, and jousting.
            5. Mounted Archer. Rider must demonstrate the ability of safely handling a bow from horseback. Rider must be able to demonstrate an ability to shoot with the horse moving faster than a walk. This authorization level is available to Lancer and Bannerat riders.
            6. Driver. Rider must demonstrate the ability to safely control a horse-drawn cart or chariot while wielding weapons or transporting one passenger who is wielding weapons. This authorization level is available to Lancer and Bannerat riders.
          3. Minor Equestrian Authorizations and Regulations
            1. The Kingdom Earl Marshal, Deputy Earl Marshal of the Horse or a Regional Marshal of the Horse must be present for all minor authorizations.
            2. Minors may not serve as Cavalry Marshals in Training.
            3. Minors may authorize as Rider, Lancer, Archer and Driver, but may not authorize as Bannerat riders.
            4. Minor archers are restricted to combat arrows only and may not use target points.
            5. Minors may serve as ground crew for the purpose of waterbearing off the list field or resetting the games between riders. Minors may not hand off weapons to riders or be on the list field when horses are competing or warming up, unless they are an authorized rider.
            6. Minors may not serve as horse monitors except under the condition that a warranted equestrian marshal is within hearing or line of sight of the minor and horses being monitored.
            7. A parent or legal guardian of minor must be present and within line of site at all times while their minor is mounted.
        8. Rider Responsibilities at events
          1. Horse owners will be financially responsible for any damage to a site caused by their horse, truck and trailer or personal equipment, as well as any towing fees accumulated to pull their rig out if stuck at an event.
          2. Stallions, known biters and kickers policy
            1. Owners of stallions must notify the EqMIC of an event or practice prior to arriving that they intend to bring a stallion. Stallions must be marked with yellow ribbons in forelock and tail.
            2. Horses that are known biters or known kickers are not allowed without the permission of the Kingdom Earl Marshal or KEO and the event Marshal of the Horse (EqMIC). Biters must be marked with red tassel or ribbon on forehead. Kickers must be marked with red tassel or ribbon on tail.
            3. The KEO may ban horses that have caused safety incidents at three or more events or practices from participating in SCA activities in Atlantia. There must be sufficient cause to warrant banning a horse from events.
          3. Horse Supervision Protocol
            1. Horses on site during the day must have a cavalry marshal or cavalry marshal-in-training in line of sight at all times unless they are in a barn within stalls. Horses in stalls must have a cavalry marshal or cavalry marshal-in-training within easy access.
            2. Temporary Enclosures
              1. The use of any barbed wire or electric wire to contain or restrain a horse is not allowed. All other enclosures are allowed at the discretion of the EqMIC.
              2. The use of electric tape may be used only with the consent of the event Marshal of the Horse and Deputy Earl Marshal of the Horse or Kingdom Earl Marshal.
              3. Enclosures should be clearly marked on each side that the tape is electrified (if applicable).
              4. Horses in electric tape enclosures must be used to being restrained in such enclosures prior to attending the event.
              5. The owner(s) of horses restrained within electric tape enclosures must remain on-site and within line of sight entire time horses are within electric tape enclosures or make arrangements for a horse monitor prior to the event.
            3. Horses on site during the night must have a cavalry marshal or cavalry marshal-in training within easy access if they are housed in open pens of metal or wood. Horses housed in a barn with stalls must have a cavalry marshal or cavalry marshal-in-training within easy access of the barn.
            4. Horse owners are required to care for their own horses during the event, including camping in the cavalry encampment, or make arrangements for a horse monitor prior to the event for the proper care of their horse. The owner or monitor must remain within easy access and hearing (preferably line-of-sight) during overnight hours.
          4. Horse accessible areas at events
            1. Riders may ride horses in the Cavalry encampment and the Cavalry list field and a designated path between the encampment and the field.
            2. Riders may not ride in any other encampments except as directed for a processional.
            3. The EqMIC may consult with the autocrat and designate "riding" areas at their event that may include riding on main thoroughfares between encampments and other areas of a site that can be traversed safely by mounted riders. Riders should announce their presence loudly as they enter those areas.
        9. Rental Horses
          1. Only money orders or certified checks payable to the rental agent may be held by the Marshal of the Horse for the event for the purpose of paying for rental horses (no cash or personal checks).
          2. Cavalry marshals are not required to hold money for riders or arrange terms of agreements with rental agents. Agreements are between riders and the rental agent only.
        10. Equipment and Weapons
          1. Mounted Archery
            1. Only non-living targets are allowed.
            2. Bow poundage is not to exceed 30 pounds at 28-inch draw for use with fiberglass shaft combat arrows, 50 pounds at 28-inch draw for golf tube or Siloflex combat arrows and 35 pounds at 28-inch draw for target arrows.
            3. Crossbows are prohibited.
            4. The cavalry marshal must be a warranted Atlantian target archery marshal or have a warranted target archery marshal inspect bows and arrows and range set-up and enforce range safety. If only combat ammunition is used a warranted combat archery marshal may be used.
            5. Range Set-up
              1. An archery lane 4 to 8 feet wide by minimum 100 feet long with physical barriers on each side is required. A clear area is needed at each end for stopping horses.
              2. A safety area beginning at each end of the lane and going back at least 150 feet at a 45 degree angle is required. If multiple targets are to be used, the lane must be long enough to allow riders to attempt more than one shot safely.
              3. Targets must be placed no closer than 10 yards (30 feet) to the lane's inside barrier. Targets may not be placed closer than 10 yards (30 feet) from each end of the barrier.
            6. Mounted archers must compete at a trot or canter and control their mount and weapons safely without the use of a foot attendant. Use of a foot attendant with mounted archery is not allowed except for training purposes at a practice.
          2. Mounted Thrown Weapons
            1. Only non-living targets are allowed.
            2. Javelins (spears) are the only weapons authorized for use with mounted thrown weapons.
            3. The Cavalry Marshal must be a warranted thrown weapons marshal or have a warranted thrown weapons marshal inspect the range set-up and equipment and enforce range safety.
            4. Equipment Standards
              1. Javelins should be at least four feet in length but not exceed 9 feet.
              2. Javelin heads must be attached to the shaft as to not come off. The javelin shaft must be sound, free of cracks and without any burrs or rough surfaces that can cut or give splinters to the unprotected hand.
              3. No tape is allowed on the shaft at all.
              4. Mounted thrown weapons targets may only be soft targets (i.e. hay or straw bales).
            5. Range set up
              1. Mounted thrown weapons ranges must be set up with the target placed on the same side as the hand of the thrower.
              2. The target should be set at approximately 45 degrees angle to the separation barrier running parallel to the riding lane with the left side of the target 10 feet from the lane barrier.
              3. The run start line is a minimum of 80 feet from the target and 100 feet to the next and subsequent targets if used.
            6. Rider rules
              1. Lancer (Games) authorized riders must walk, trot or canter to the target, stop, throw and then walk, trot, canter away. They may only use one target. They may be assisted by a foot attendant as needed.
              2. Bannerat riders may use two or more targets and may canter or hand gallop the run. Javelins may be placed along the lane 20-30 feet from the first target so that they can be grabbed by the rider and used for the next target.
              3. Drivers will follow the same rules as per riders.
          3. Mounted crest combat
            1. Mounted crest combat is limited to Bannerat riders only.
            2. A marshal must inspect rider's armor and weapons before mounted crest combat begins.
          4. Mounted armored combat
            1. Mounted armored combat is limited to Bannerat riders only
            2. A marshal must inspect rider's weapons and armor before mounted armored combat begins, including the horse's armor.
          5. Jousting
            1. Jousting is limited to Bannerat riders only
            2. A marshal must inspect rider's weapons and armor before jousting begins, including horse's armor.
            3. The left elbow behind the shield must have the point and bones at either side of the elbow covered by rigid material underlain with at least ¼" (6mm) of closed-cell foam or equivalent padding. The shield may assist in providing this coverage, but is unlikely to be capable of providing full coverage by itself.
            4. All riders must make right side passes on the tilt barrier and carry the lance in their right hand regardless of the rider's dominant hand.

3.6 Section VI - Conventions of Combat

3.7 Section VII - Equestrian

3.8 Section VIII - Youth Combat

3.9 Section IX -Target Archery

3.10 Section X - Thrown Weapons

3.11 Section XI -Rapier Combat

End FAQ

Date Friday, 27 December 2019 21:48 File Size 248.56 KB Download 2,399

This is the December 2019 supplement to the full Atlantian Book of Policy. We will be adding this to the existing Book of Policy in the next few days as it becomes available. 

The Atlantian Book of Policy (Updated - 2017-02-01)
Date Monday, February 01, 2017 -- 713 KB
 
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