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      1. Rapier Authorization Procedures
        1. Authorizations will be conducted under the following conditions:
          1. All authorizations will be held at an SCA event or at an SCA fighter practice.
            1. Authorizations may be held at a fighter practice only with the prior permission of the Deputy Earl Marshal for Rapier Combat.
            2. Marshals shall ensure that an MOL is present to support the authorization.
          2. A two-marshal team will run the authorization and shall satisfy the following requirements:
            1. At least one of the marshals must live in a different local group from the candidate. If the candidate lives in a barony, at least one of the marshals must live outside that barony.
            2. Neither the marshals nor the usher may be fighters who regularly practice with the candidate.
            3. Both marshals shall be authorized in the form being attempted.
        2. In order to authorize, a Rapier fighter must demonstrate the following:
          1. Comprehension and application of the SCA Rules of the List, SCA Rapier Marshal's Handbook, and the Rapier Combat section of The Atlantian Book of Policy.
          2. Ability to properly execute and acknowledge various valid blows.
          3. Safe and competent execution of offense and defense during actual combat.
        3. Fighters from other kingdoms shall participate as follows:
          1. Marshals shall ensure that visitors with an out-of-Kingdom authorization understand and comply with Atlantian rules and conventions.
          2. Rapier fighters who move into Atlantia shall obtain an Atlantian authorization prior to participating in rapier combat.
          3. Fighters with a valid authorization from another kingdom who move into Atlantia may trade in for an Atlantian authorization card. See the Policies of the MoL for the procedure.
      2. Rapier Combat Weapons and Armor Standards
        1. Atlantia follows the Corporate Rules for Rapier in the Society for Creative Anachronism, Incorporated (found at the Society Marshals Web Site at (http://www.sca.org/officers/marshal/combat/rapier/index.html), including cut and thrust rapier, with the following modifications:
        2. No fiberglass blades are allowed.
        3. Fighters who choose to participate in Cut & Thrust combat acknowledge that they will be struck with a harder blow than they would normally receive in heavy or light rapier combat, and they should act with the interest of the safety of their opponent in mind.
        4. In addition to the Society requirements, for cut and thrust rapier combat, the back of the head must also be covered by rigid material, lined by at least ¼ inch (6mm) of closed cell foam or an equivalent padding.
        5. In addition to the Society requirements, all heavy rapier and cut and thrust blade tips must include adequate protection against punch-through of the blade. This may include:
          • A metal disc (such as a washer) placed between the end of the blade and the tip.
          • A nut or other blunt metal object welded to the end of the blade in compliance with the Corporate Rules for Rapier in the Society for Creative Anachronism, Incorporated.
          • Any approach specifically approved by the Deputy Earl Marshal for Rapier Combat.
      3. Conventions of Combat for Rapier Combat
        1. Definitions.
          1. A Valid Blow is any thrust with positive force towards the opponent in line with the blade or any draw cut using at least 8" of the blade.
          2. To be valid, a cut and thrust percussive cut must be delivered with positive force.
        2. Additional Conventions.
          1. For cut and thrust bouts, a fighter receiving a leg blow while delivering an incapacitating blow to an area other than the opponent's leg shall be the victor.
          2. A Valid Blow to a hand will disable only the hand. The arm may still be used for parrying, but the hand may not grip, hold, or push.
          3. Blows must recreate real attacks (thrusts in line with the blade, not slaps; cuts with the edge, not the flat).
          4. Blow calling is the sole responsibility of the fighter receiving the blows. Fighters may, at their discretion, call blows good outside of those required. For example, they may decide to take tip cuts and/or push cuts.
      4. Rules of the List for Rapier Combat
        1. A combatant may decline any challenge without dishonor, and without specifying a reason. In a tournament bout, this may result in forfeiture of the bout.
        2. Combatants may reject the use of a particular non-standard weapon or parrying device by an opponent, should they deem the weapon or parrying device unsafe.
        3. All rapier combat is done in the round, not strip-style in a line.
          1. If a combatant has been placed on the ground (i.e. loss of leg or foot), the standing opponent may not attack from any angle greater than 120 degrees, central to the forward facing position of the fighter.
        4. There shall be no combat between Rapier fighters and armored SCA combat fighters.
        5. Brawling tactics or deliberate and unsafe misuse of weapons is not allowed. Examples include (but are not limited to):
          1. Grasping, grappling, tripping, or striking the opponent or the opponent's equipment with one's hand or body. Fleeting contact is permissible, as is parrying or grasping the blade per Society rules.
          2. Whipping or chopping with the rapier, dagger, cloak, buckler or anything else held in the fighter's hand.
          3. Throwing a cloak over an opponent's face so as to blind the opponent.
          4. Striking with any part of the weapon not designed for it, or with any buckler or parrying device not legal for thrusting.
          5. Deliberately trapping the blade in any fashion, except as permitted under Society rules.
        6. A hold shall be called whenever a marshal, fighter, or spectator believes conditions warrant it. Such conditions include (but are not limited to):
          1. A broken or unsafe weapon, armor, or other equipment.
          2. Violations of the rules of combat.
        7. Combatants or marshals may request a calibration at any time during a Hold.
        8. A fighter is armed so long as at least one offensive weapon is retained. If a fighter is disarmed, their opponent has the option of allowing them to recover their weapon(s); otherwise, a disarmed fighter must yield.
        9. A marshal shall, as necessary, warn or remove from the field any fighter whose conduct is deemed unsafe, discourteous or unchivalrous. Examples of unsafe conduct include (but are not limited to):
          1. Striking with excessive force or from behind.
          2. Problems with acknowledgment of blows.
          3. Deliberate misuse of the Rules of Combat to gain advantage over an opponent.
        10. At the end of each bout, the Marshals shall ask each fighter if they are satisfied with the conduct of the bout. If either combatant is dissatisfied with the conduct of the bout, they must state any grievances before walking off the field. Any fighter who leaves the field without stating grievances is declaring him/herself satisfied with the bout.
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